So I had a little bit of a break through in regards to my final year project.
I've been saying that I'll happily crew for people on their films/projects but I want to have my own theatre based project running along side. Then I got distracted by work and internship brainstorming along side dissertation writing that it kind of got left behind.
Yesterday however I was sat doing some admin for work and decided to make it double productive and found a podcast with Robert Lepage. Robert Lepage is a key person for dissertation and whilst I've been reading a lot about him it's nice to get an overview of his work from the man himself. You can listen to the podcast here (interesting from around 25 min). It's around 25 minutes in when he starts talking about his film work. He describes that whilst working in film he felt like a beggar, he was begging companies to look at his work and take a chance on his work because he couldn't prove he had a large audience. That it no longer felt like an art form but a business.
However his theatrical work is know for being filmic, it contains everything from projections of digital work to 35mm, robotics, interactivity, some of his work is even 9 hours long! But a french reporter once described him as a theatrical revolutionary because he works like a frustrated filmmaker. He break down walls because he understands that 'the audience today is radically different than it was 20/25 years ago. And that has to do with narrative vocab.' He draws on the education his audiences get from the internet, TV, Movies and adverts and treats them on that intelligence level rather than treating them like idiots.
Then he said something quiet fascinating. Theatre is a sport.
There's not actors in theatre, there's players. It's called a play for a reason.
Even the greatest tragedies are a game. Richard III is a game.
And suddenly I was flooded with ideas and visuals of what a stage production could look like, once again modernising shakespeare but treating it as a computer game. Only the lead character wouldn't be part of the game, they'd just be witnessing it through passers by as they get knocked off course, a bit like an RPG game where you meet people along the way to further the story. Only this time the story would come to them in the inner workings of the computer.
Then because I cant draw I wrote this very fast idea into some kind of script form, detailing the visual I have in my mind for the opening scene.
However his theatrical work is know for being filmic, it contains everything from projections of digital work to 35mm, robotics, interactivity, some of his work is even 9 hours long! But a french reporter once described him as a theatrical revolutionary because he works like a frustrated filmmaker. He break down walls because he understands that 'the audience today is radically different than it was 20/25 years ago. And that has to do with narrative vocab.' He draws on the education his audiences get from the internet, TV, Movies and adverts and treats them on that intelligence level rather than treating them like idiots.
Then he said something quiet fascinating. Theatre is a sport.
There's not actors in theatre, there's players. It's called a play for a reason.
Even the greatest tragedies are a game. Richard III is a game.
And suddenly I was flooded with ideas and visuals of what a stage production could look like, once again modernising shakespeare but treating it as a computer game. Only the lead character wouldn't be part of the game, they'd just be witnessing it through passers by as they get knocked off course, a bit like an RPG game where you meet people along the way to further the story. Only this time the story would come to them in the inner workings of the computer.
Then because I cant draw I wrote this very fast idea into some kind of script form, detailing the visual I have in my mind for the opening scene.
[Show opens to actor already onstage, actor is playing a video game. Stage floor is covered in coding. Other three walls act as giant displays for the 3 monitors the actor is ‘playing on’. As action starts within the game, it starts speeding up until the player dies. ‘Game Over. Continue? 9’ would count down and the house lights would go down in time with it. The actor would not be able to click continue, getting agitated when his mouse/keyboard doesn’t work.]
[Countdown reaches 2]
Actor: Nononono! [Frantically clicking everything]
[Countdown reaches 0]
[Gaming set-up drops under the stage. Actor screams as he falls with it. The 3 walls now turn to code, matching the stage floor.]
[Actor, still screaming drops from the ceiling onto the floor now trapped inside the coding, trapped inside the game (Possible Hologram)]
[Countdown reaches 2]
Actor: Nononono! [Frantically clicking everything]
[Countdown reaches 0]
[Gaming set-up drops under the stage. Actor screams as he falls with it. The 3 walls now turn to code, matching the stage floor.]
[Actor, still screaming drops from the ceiling onto the floor now trapped inside the coding, trapped inside the game (Possible Hologram)]
Actor: Where am I? Who did this? Show yourself.
[Actor punches walls shouting profanities, the walls just refact him back. He is stuck in the computer]
I imagine the stage to be something of a hybrid of the work of Finn Ross in Curious Incident of the Dog in the Nighttime.
And possibly the backdrop design of Robert Lepage's Blue Dragon.
I've also been doing some research into making the 'walls' interactive with the use of a Kinect camera and having actors appear to phase through walls.
It's all crazy talk for now but it seems interesting - I just didn't want to do more Shakespeare but if it works then I don't see why not.
It's all crazy talk for now but it seems interesting - I just didn't want to do more Shakespeare but if it works then I don't see why not.


