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| Editing Friday 9th. All Protools PCs should have dual monitors, it makes life so much easier! |
On Monday I exported my sound piece with the intention of never listening to it again because if I heard incessant tapping once more I would have gone insane. However James convinced me that having another look over it after a few days away was the way to go, so that's what I did and I changed a few things.
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| Mondays aftermath - when I was 'finished' |
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| How I left the project before exporting |
Now to someone who hasn't been staring at this project for as long as I have there isn't much difference (and one is zoomed in further than the other). But I promise there is a pretty big difference in the way they sound as seen here.
Vs
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| After making most of the changes on Thursday |
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| Reverb added onto the backbeat |
Then panning, plug-ins and automation became my friends again, I decided to just play around with it and see what would happen. Nothing too extreme because even though something was off about my mix I did actually like it. I added some more reverb on parts, upped the reverb/pitch in some existing plugins, as well as altering the panning on some of the more prominent tracks. When I spoke of experimenting I also meant going against traditional conventions such as panning, more to the point the panning of my voice over. If you look closely on the image above the second green track from the bottom you see a bit of automated panning, I did this to give the audience a sense of being off-balance something you could associate with being drunk. However once I looked at it again I realised that whilst it did make the audience feel disorientated it did it too much and was too overpowering for the project so before I exported the track I deleted it.
As I mentioned I changed the reverb on the backbeat because I felt in the first mix it was slightly off, it had too much delay and made the heartbeat track sound off. When I went to it change I realised that I hadn't been using a preset, so my first instinct was to try out the preset and after making my way through them all I decided package was the best as it had all the qualities of the original that I liked whilst also getting rid of the bits I didn't. I then realised that I had been manually adding all of my plugins and adjusting them to the best of my knowledge which I now realise barely graze the surface of Protools. So I went back and analysed each track individually and made changes where appropriate.
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| Ok, I made a mistake, but at least the fix was creative? Shown: I added an extra plugin and automated it on the laugh track to make the samples sound somewhat different to each other. |
When James listened to the track for the first time the main thing he pointed out was that it was very obvious that the laughter was just the same track repeated. Now I had made a big mistake when recording the first time (using the marantz in lesson time) I had done multiple versions of the laughter but each take except the one I used was interrupted by something. The first mistake was not being clear on what I wanted the person to do, the second was recording in B127 a very echo-y, very much not a recording-studio room, in fact all but the laugh had to be re-recorded at a later date. I would have rerecorded the laugh but I honestly didn't realise it was a problem until I decided to put it in more than one place in the track.
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| Also changed pitch on laugh track to add more range to the vocal |
To fix this I split the clip up and rearranged it slightly so the sustain on the clip wasn't the same giving the clip more punch (if that's a way to describe a sound? Or is it attack?). I also added the plugin Lo-Fi as shown above. This plugin made the sample sound grittier and almost retro but when added to the mix I used it to show how the protagonists point of view is warping the more alcohol they consume. I also used automation to pitch the track down near the end of the piece, something I used across many of the motifs found in the piece.
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| Used EQ to make the VO clearer |
I had every intention of getting the actor until I realised that the actor I needed also needed to be able to read music. The beat of this track is the driving force and it's pretty obvious from the start, meaning that the voice actor would have needed to know the beat of the words as well something I would only have been able to convey through sheet music (If I ever did this again I would bite the bullet and get a music-reading-VO-actor, because it would be better quality and I wouldn't have to listen to my own voice over and over again). Anyway, that was tangent, to fix the audio I added some EQ and played around with the higher frequencies seeing how much of the lower I would need to take out for it be clear and the image above is how I decided to leave it before exporting.
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| Pitch change for the vibration track, only 4 semi-tones but enough to make a noticeable difference. |
I mentioned earlier the motifs in the piece a lot of which I left not so heavily edited in the first mix, or edited slightly but it was still rather obvious what the sounds were. The more I listened to it the more I realise that by the end of the piece the sounds need be almost incomprehensible, something I was again put of doing because it was something I did in my last sound project but I did it and I'm thankful for it.
Again automation was my friend and I added delay to some tracks stronger reverb to others nothing to distracting just something to signal that this persons mind is not coping with the alcohol as much as the VO is trying to convince you otherwise.
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| Used to make the track almost incomprehensible by the end |
I also pitched down the phone vibrations towards the end of the piece, for me the phone vibrations are key to the 'back to reality' moment the character and the audience need to have for the piece to make sense. so I wanted the vibrations to still sound like phone vibrations but almost like a horror film version signalling that even though you are drinking your sorrows away your girlfriend is still trying to talk to you and will continue to try even when you are hung over the next morning (phone vibrations always seem like they belong in a horror film when hungover anyway - I mean what).
Either way that was the last major change that I made, there are a few things that I would improve (having had a few days of not looking at it) the major one being the panning on the vibrations near the end, I didn't realise how far left they were until I listened to it today.
Now it does keep with the theme of throwing the audience off balance and making them feel drunk but at the end of the track the deeper vibrations throw it off a bit. I also wanted to create almost a bubble effect? But I couldn't think of any way of doing it other than messing around with the master track which I was prepared to do. (it was also a last minute thing so I didn't have time to research it properly) During the production I definitely would have used a metronome so that when I created a click track it would have matched up and made my life so much easier, but these are all lessons learned ready for my next project.
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| Look I got it to -3.6 on my second try - I was rather proud |
Wow, that was so much text, anyway I'm pretty happy with the output of this project but I do think I could have done better and the Spring Awakening idea is still in my mind so I may take it on a personal project at some point in the future. But I think that my sound project is officially finished, I'm rather proud. Then again I've said many times that I'm finished in the past week so we'll see how it goes.






















