Timing was always going to be a problem, let's face it, it was obvious. When I first started this project I was a bit absorbed in the idea and quite excited with the whole thing, even when I was watching the performance it never really occurred to me how short the monologue actually is. I mean I knew it was short but I was thinking of it in context which in some way made me think of it as being longer than it is. I realised when I was animating the first section that I was dragging lines out so the image made sense narratively but it wasn't until I recored the voice over with my actress that I realised how short it actually is (around 1 min 50 sec if you're wondering). I managed to stretch it to around 3 minutes but other than that I'm still a bit stumped.
On Thursday I managed to get into W103 to start putting together the sound scape for the piece and it was there I got a better idea of how the words flow in my adaptation rather than that of Shakespeare's Globe. It's still very short. Which means that the video footage I filmed with my actress is also very short and to some extent out of time. Because it's a silhouette I have a bit of room to play with speed/cut wise but not much.
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| Organising all the tracks/clips so next time I can go straight into editing/arranging |
I think right now I've hit the wall that most people doing creative projects hit - when everything is seemingly going wrong but you don't know how to stop it. But in my case I also can't really ask for help because I can't explain what it is that I want to make.
I feel like having this idea was a great step forward for me and if you'd asked me a month ago if I'd be in this position right now I wouldn't have believed it. Everything seemed to be going well and when it wasn't it simply meant a bit of trouble shooting, opening a new software but getting it done anyway. Now the deadline is very close I'm not sure it's as possible as I thought it was, maybe I did over complicate it not by size but simply over estimating my own skills in certain areas.
Planning this project (before the digital evolution that happened to my work) I had originally planned for it be a film based project using specifically filmed images and found footage, so when I changed my idea to a modern adaptation I got a bit carried away and didn't really stop to think of how much animation would actually be needed. Which is a lot, in fact most if not all of the project is animated. Kind of funny since GCSE Animation is the extent of my skill base. I had never opened illustrator before which meant a lot of time on Lynda figuring out how to design vectors to work in After Effects and my drawing skills are practically non-existent to the point I'm genuinely considering asking my Illustration student house mate to teach me.
I think right now the best thing I can do is just to try out different methods of making things, wether that be in Illustrator or After Effects or even importing individual pieces into Premier or Avid.
To give myself a bit of a motivation boost (I think that's good enough way of describing it) I went back to 59 Productions and started watching some of their videos, in this video they explain what they do and give many examples of it. It's an interesting watch if you have the time.
About 59 Productions - 2014 from 59 Productions on Vimeo.











