Sunday, 4 December 2016

Maybe the Edit Can Outsmart the Character

Very similar to the montage that will take place in Logan's secret room. 

The Imitation Game (2015)

From an editors perspective this film is fascinating to watch, it uses to montage theory to it's advantage to advance the story before the narrative itself. It's screen language of showing Alans face in a close-up whenever he has a Eureka moment but those moments that lead to something are always followed by subsequent close-ups of the rest of the team acknowledging something amazing is about to happen. It's like the film is a code in itself. It follows the main characters obsessive tendencies, there are close up montages of his work and his quirky habits. The film is edited to keep up with the pace of Alan's thinking, the film is smarter than Alan and shows you the pieces before he realises the answer. If only a machine can outsmart a machine, then maybe the edit can outsmart the character. 

You're never bored with what you're seeing, it moves fast but the viewer isn't left behind.



I chose to study this film because of the comparisons that can be made of Alan Turing and Logan. Both prefer to work alone, out of sight of other people. Both are obsessed over finding the correct answer. Both have to eventually share their ideas with someone who they don’t have a romantic relationship with. Both breakdown at the end of the film - the only difference is Logan can accept her revelation and grow, Alan never has the choice.

I believe I will return to this film a lot during the editing process so look for another blog post looking deeper into the enigma that is The Imitation Games editing methodology. 

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